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50px Fireball Energy: 25Energy small Hotkey: 1 100px
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.

Notes:

  • Damage on impact is 75 / 125 / 175 / 225 and 35 burn damage is inflicted each second for 3 / 3 / 4 / 7 seconds. Both damage types are affected by enemy resistance, only the initial damage is increased by Power Strength (Focus). Deals double damage to Infested, including Ancients.
  • Cost to equip of 2 / 3 / 4 / 5 which is then halved by the Polarity slot, rounded up.
  • Does not need to hit the target to do damage and may hit multiple targets in a small ~1m radius. Enemies that move in to or near the flames will be damaged and may be staggered.
  • Projectile is not instant hit and will continue to travel until it hits a solid object or enemy.
  • Fireball can cause headshot damage.
  • May be cast multiple times without removing previous Fireball effects, i.e on the ground.
  • Will not disrupt Shade's cloak.
  • Fireball will break reinforced Corpus ship windows.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.


50px Overheat Energy: 50Energy small Hotkey: 2 100px
Gives the player an aura of fire damage while granting some incoming damage reduction.

Notes:

  • Damage reduction of 50% / 50% / 60% / 70% to Shields and Health. This is increased by Power Strength (Focus).
  • Burn damage of 25 / 25 / 50 / 100 per second in a small radius around Ember. This is affected by enemy resistance and not increased by Power Strength (Focus). Deals double damage to Infested, including Ancients, ignoring damage resistance.
  • Duration of 5 / 5 / 10 / 13 seconds. This can be increased with Power Duration (Continuity).
  • Cost to equip of 4 / 5 / 6 / 7 which is then halved by the Polarity slot, rounded up.
  • To calculate with Focus use the formula: Total Damage Reduction (%) = 0.Overheat % x 1.Focus % x 100. E.g. Level 3 Overheat at 70% Reduction and Level 5 Focus at 30% Power Strength: 0.7 x 1.3 = 91%'.
  • Ember may be immune to disruption (energy drain) while active but is not immune to stagger, stun or knockdown effects during Overheat.
  • When cast gives a very brief period of invulnerability and immunity to knockdown, stagger or stun.
  • Overheat will break reinforced Corpus ship windows.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.


50px Fire Blast Energy: 75Energy small Hotkey: 3 100px
Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.

Notes:

  • Initial fire damage of x / x / x / 150 within a radius of x / x / x / 15 in-game metres. This is affected by the distance from the user, enemy resistance and is increased by Power Strength (Focus) and Power Range (Stretch).
  • Burn damage of 100 per second at all levels to any enemy caught in the 1 metre ring. This is affected by enemy resistance and not increased by Power Strength (Focus). The outer edge is 4 metres from the location it was cast. This is not increased by Power Range (Stretch).
  • Duration of 10 seconds at all levels. This is not increased by Power Duration (Continuity).
  • Cost to equip of 6 / 7 / 8 / 9 which is then halved by the Polarity slot, rounded up.
  • Rarely some targets such as bosses may be seen to receive two sets of damage.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.


50px World On Fire Energy: 100Energy small Hotkey: 4 100px
Deals high damage over time.

Notes:

  • Initial fire damage of 250 / 250 / 300 / 400 which continues every 0.75 seconds to a maximum of 3 targets. Total ticks of damage per target is 4 / 4 / 8 / 12. Affected by enemy resistance. Damage increased by Power Strength (Focus).
  • Radius of 4 / 4 / 10 / 18 in-game meters. This is increased by Power Range (Stretch).
  • Duration of x / x / 5 / 8 seconds. This is increased by Power Duration (Continuity).
  • Cost to equip of 10 / 11 / 12 / 13 which is then halved by the Polarity slot, rounded up.
  • Cast time of 2.5 seconds during which Ember is immune to disruption (energy drain) as well as stagger, stun and knockdown effects.
  • After the cast animation Ember is lit ablaze and leaves a trail of fire behind her. A limited number of randomly targeted enemies in the area take high damage over time.
  • Targets all types of enemies e.g. mining machines, cameras, turrets and nervos.
  • May target the same enemy again when the previous DoT expires, until the end of the ability.
  • Can be used while sliding and in the air.

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