Lanka | |
---|---|
File:Lanka2.png | |
Statistics | |
Mastery Level | 7 |
Type | type |
Damage Type | Electric |
Base Damage | / |
Base Firing Rate | 1.0 |
Accuracy | 100.0 |
Base Clip Size | 10 |
Base Ammo Size | 72 |
Base Reload Speed | 2s |
Base Charge Damage | 200 |
Base Charge Speed | 1.5s |
Base Critical Chance | 20% |
Base Critical Damage | 150% |
Polarities | None |
The Lanka fires a high velocity projectile through magnetic induction. | ||
–In-Game Description |
The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the dojo. While identical in appearance to the "retired" Snipetron, the Lanka functions very differently.
Characteristics[]
Advantages:
- Extremely high base damage, scales well with elemental mods.
- Attacks deal Electrical damage, effective against the Corpus.
- Quick reload.
- Decent magazine size (bigger than any other sniper rifle).
- Silent weapon.
- Passive Puncture (same as Paris, but to a finite distance).
Disadvantages:
- Very faction-based situational weapon.
- Has to be charged before it can fire.
- Low rate of fire.
- Projectiles have travel time
- Requires to be researched at the Clan Dojo
- Requires a hefty amount of resources and a Forma to craft
- Requires Mastery Rank 7.
- No polarities.
Acquisition[]
Resources | Quantity |
---|---|
Fieldron Sample | 1000 |
Plastids | 25,000 |
Ferrite | 50,000 |
Polymer Bundle | 50,000 |
Credits | File:Creditsicon.png 1,000,000 |
Research Time | 3 days |
Resources | Quantity |
---|---|
Fieldron | 5 |
Gallium | 20 |
Alloy Plate | 600 |
Forma | 1 |
Credits | File:Creditsicon.png 30,000 |
Build Time | 24 hours |
Rush Build | File:Platinumicon.png 35 |
Weapon Loadouts[]
- Main article: Category:Lanka Build
See the user build section for builds using this weapon.
Notes[]
- Deals no damage when shooting through Vauban's 3rd ability: Bastille. (Bug?)
- Shooting through Volt's Electric Shield will turn bullets into hitscan (will immediately hit target after hitting shield).
Tips[]
- Turn up ingame sound, there are no visual guidance for the charge timer before each shot can be fired.
- A visual indicator has been added in Hotfix 8.1.3.
- Equipping elemental mods such as Piercing Hit or Hellfire scale extremely well with this weapons base damage (200) and can quickly make up for this guns weaknesses.
- All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
- Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- While wall running will not cancel the charge, edge grabbing will.
Trivia[]
- The Lanka uses the retired Snipetron skin.
Media[]
Research | ||
---|---|---|
Energy | Prova • Supra • Dera • Flux Rifle • Lanka | |
Bio | Torid • Acrid | |
Chem | Ignis • Ogris | |
Components | Detonite Injector • Fieldron • Mutagen Mass |