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Lanka
File:Lanka2.png
Statistics
Mastery Level 7
Type type
Damage Type Electric
Base Damage /
Base Firing Rate 1.0
Accuracy 100.0
Base Clip Size 10
Base Ammo Size 72
Base Reload Speed 2s
Base Charge Damage 200
Base Charge Speed 1.5s
Base Critical Chance 20%
Base Critical Damage 150%
Polarities None
The Lanka fires a high velocity projectile through magnetic induction.

–In-Game Description

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the dojo. While identical in appearance to the "retired" Snipetron, the Lanka functions very differently.

Characteristics[]

Advantages:

  • Extremely high base damage, scales well with elemental mods. 
  • Attacks deal Electrical damage, effective against the Corpus.
  • Quick reload.
  • Decent magazine size (bigger than any other sniper rifle).
  • Silent weapon.
  • Passive Puncture (same as Paris, but to a finite distance).

Disadvantages:

  • Very faction-based situational weapon.
  • Has to be charged before it can fire.
  • Low rate of fire.
  • Projectiles have travel time
  • Requires to be researched at the Clan Dojo
  • Requires a hefty amount of resources and a Forma to craft
  • Requires Mastery Rank 7.
  • No polarities.

Acquisition[]

Research Requirements
Resources Quantity
Fieldron Sample 1000
Plastids 25,000
Ferrite 50,000
Polymer Bundle 50,000
Credits File:Creditsicon.png 1,000,000
Research Time 3 days
Manufacturing Requirements
Resources Quantity
Fieldron 5
Gallium 20
Alloy Plate 600
Forma 1
Credits File:Creditsicon.png 30,000
Build Time 24 hours
Rush Build File:Platinumicon.png 35

Weapon Loadouts[]

Main article: Category:Lanka Build

See the user build section for builds using this weapon.

Notes[]

  • Deals no damage when shooting through Vauban's 3rd ability: Bastille. (Bug?)
  • Shooting through Volt's Electric Shield will turn bullets into hitscan (will immediately hit target after hitting shield). 

Tips[]

  • Turn up ingame sound, there are no visual guidance for the charge timer before each shot can be fired.
    • A visual indicator has been added in Hotfix 8.1.3.
  • Equipping elemental mods such as Piercing Hit or Hellfire scale extremely well with this weapons base damage (200) and can quickly make up for this guns weaknesses.   
  • All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
    • Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will. 

Trivia[]

Media[]

File:Please To Enjoy Warframe - 44 - LANKA, How Strong? Very.

Lanka Showcase

Research
Energy ProvaSupraDeraFlux RifleLanka
Bio ToridAcrid
Chem IgnisOgris
Components Detonite InjectorFieldronMutagen Mass
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