The most deadly of the Infested units, Toxic Ancients are constantly surrounded by a poisonous cloud that lingers for a short while even after one is slain. Just being close to them will induce poison damage (which bypasses a player's shields), making melee combat a very poor tactic against these Ancients; interestingly, their arm attacks do not poison players.
Toxic Ancients can be identified by the bright green glow from their heads, as well as their black and green bodies.
The toxic properties may be the result of a kind of decomposition, purposeful or accidental due to the plague. It is also noted that Toxic Ancients may be slightly faster than other Ancients, and will deliberately charge the player until it decides to hit you or run directly into you. They seem to attempt to get closer to you then the other Ancients
Normal | Armor Pierce | Electrical | Fire | Freeze | |
---|---|---|---|---|---|
Calf / Forearm | 100% | 100% | 50% | 200% | 100% |
Head | 75% -1.1% | 200% | ?% | 100% -1.45% | 50% -0.75% |
Body | 25% -0.4% | 100% | ?% | 50% -0.7% | 25% -0.37.5% |
Notes[]
- While under the effect of Nyx Mind Control the Toxic Ancients poison will no longer harm you or your Team, but the cloud they leave on death is still harmful. [citation needed]
- The cloud stays for approximatively 10 seconds after the death of the Toxic Ancient.
- During one of DE's livestreams, new models and animations of the Ancient Infested were shown. It is unknown when they plan to implement them ingame.
Infested |
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Charger • Runner • Leaper • Crawler • Nauseous Crawler • Noxious Crawler • Ancient Healer • Ancient Disruptor • Toxic Ancient |
Bosses |
J3-Golem • Phorid |