|With 'Warrior' and 'Crowd Dispersion' as default Precepts, Wyrm is a highly offensive Sentinel. Wyrm also comes with a laser rifle.|
Made as an offensive type sentinel, the Wyrm comes with a Laser Rifle. It is an excellent defense against Nervos as they do enough damage with the Warrior precept mod to destroy them.
These mods are specifically for the Wyrm. They grant the Wyrm unique abilities that other sentinels can not use. Shade, Dethcube and Wyrm also share some mods.
|Name||Description||Mod Point Cost||Polarity||Rarity|
Unleashes radial stun damage when multiple enemies are nearby. Increasing level increases range.
|Warrior||Sentinel will attack first visible enemy in range. Increasing level increases damage and range.||2/3/4/5/6/7||17px||Common|
|A laser rifle developed by reverse-engineering Corpus technology.||3.0||6.7||100||32|
These mods have been tested as NOT working (or unaffecting) on Wyrm's rifle:
- Ammo Drum (does not run out of ammo)
- Fast Hands (does not reload faster)
- Magazine Warp (approx. 7 bullets per magazine, does not increase the amount)
All the other mods work just as usual. A good Wyrm rifle loadout would be:
- Speed Trigger
- Point Strike
- Vital Sense
- Piercing Hit
- Split Chamber
- Any of the elemental mods (Hellfire, Cryo Rounds, Stormbringer)
Considering the Wyrm seems to never run out of ammo and considering the "0 power" consumption every time it fires, it is assumed that its rifle is an extension of Warrior, which would activate the said rifle, hence why there is no ammo needed.
|Rush Build||File:Platinumicon.png 30|
In patch 7.8 Wyrm gained new cosmetic attachments to allow for a more unique follower.
|Wyrm • Shade • Dethcube|